Alchemy

In the Lost Star Chronicles, Alchemy is the crafting of wondrous potions or deadly poisons from plant extracts and other materials that can be found within the worlds. The skill comes available as an advanced skill and has 3 levels; Apprentice, Journeyman and Master. Each level grants the Alchemist access to the new recipes, more advanced practices and better quality of workshops.

Players are also able to create their own recipes with permission from a referee. The recipes provided here are those that are available to all alchemists. If an alchemist chooses to create a recipe and releases it to the populous for use then he will receive 5* the level of the recipe in Silver and the recipe will be added to this guide. The Alchemist is under no obligation to publish his recipes if he does not want, it is entirely up to the character.

To create a recipe the Alchemist must spend an entire downtime doing nothing else to create the recipe and he must have appropriate level of Alchemy,  tools and workshop.

Players are able to sell their creations as per the trading rules or trade their creations with other players where they may get a better deal.

                                                         Alchemy Apprentice

Minor Healing
The Alchemist is able to create a simple potion that will heal a minor arm, leg wound, stop the bleed out count of a dyeing character or remove the “Necrotic” condition from an injured character. This potion requires 2 products to craft such as elderberries and garlic the crafting also requires 2 minutes of non-combat time where the character performs the actions to craft his potion. If this potion is used on a character to stop the bleeding out then he will be revived in 8 hours unless roused by any other means.

Purge Toxin
The Alchemist is able to create a simple potion that will act as an anti-toxin. This potion requires 2 products to craft such as ginger and sodium chloride and the crafting also requires 2 minutes of non-combat time where the character performs the actions to craft his potion. The character receiving this potion will either vomit up the toxin or the toxin will flow back out of its entry point. Both of these processes are very uncomfortable and will disable the character for 20 seconds.

Simple Flash
The Alchemist is able to create a simple potion that will distract everyone including allies within 5 paces with a blinding light. This potion requires 2 products to craft such as gun powder and magnesium the crafting also requires 2 minutes of non-combat time where the character performs the actions to craft his potion. This potion affects everyone apart from the thrower for 10 seconds and must be represented by throwing a small object into the group. The thrower must then shout the appropriate call such as “blind, 3 seconds!”

Smelling Salts
The Alchemist is able to create a simple potion that will rouse a single target providing he is not dead or bleeding out. This potion requires 2 products to craft such as ammonium and eucalyptus and the crafting also requires 2 minutes of non-combat time where the character performs the actions to craft his potion. This potion must be placed under the target’s olfactory senses.

Simple Mana
The Alchemist is able to create a simple potion that will restore the aura and spiritual energy of the target. This potion requires 2 products to craft such as mandrake root and patchouli also requires 2 minutes of non-combat time where the character performs the actions to craft his potion. This potion is only usable by those with the aura skill. This restores 2 points of mana to the drinker only one of these potions may be consumed per day for any character.

Simple Poisons
Poisons are considered illegal in most worlds and there may be consequences for carrying them.
Poisons can be used to enhance a weapon for an encounter or used in one of the followings ways.
Absorption through the skin, eyes and ears,
Injection into the blood stream,
Ingested through eating or drinking,
Inhaled through a toxic gas.

Simple Sedative
The Alchemist is able to create a simple potion that will put a single target to sleep. This potion requires 2 products to craft such as chamomile and belladonna and the crafting also requires 2 minutes of non-combat time where the character performs the actions to craft his potion. This potion must either be ingested or slipped into the blood stream of its intended victim either through a blade or injection. Once in the victim the victim will fall asleep for 1 hour unless roused by magic or alchemical means such as purge toxin. If used on a bladed weapon the wielder may shout “sleep” 3 times in that encounter. Note that if armour of any form is hit then the victim may ignore the call.

Simple Performance Enhancers
Sometimes warriors are just not good enough, so let’s make them better and more controllable. Performance enhancers are addictive if taken more than once per event. Failure to take a Simple performance enhancer when addicted will make it harder to use cognitive skills such as Tech Craft, Blacksmithing, Sapper or Spellcraft. It will take longer preform the tasks required until the addiction has been fed. Addiction can be cured using potions, magic or practicing abstinence for 2 events.

Simple Steroids
The Alchemist is able to create a potion that will enhance someone strength or toughness. The potion requires 2 products to craft such as taurine. The crafting also requires 2 minutes of non-combat time where the character performs the actions to craft his potion.
When crafting this potion the crafter decides which effect it will have.
1. The potion can be used to make the mind numb to pain effectively disabling the brains pain receptors for a short period of time. This enables the drinker to ignore the first hit of the encounter.
2. The other way to use this potion is again to change the brain chemistry making the drinker slightly stronger. If wielding a weapon two handed this enables the drinker to shout ‘Knock down’ up to 3 times.

 

                                                       Alchemy Journeyman

Mana Potion
The Alchemist is able to create a potion that will restore the aura and spiritual energy of the target. This potion requires 3 products to craft such as mandrake root and patchouli also requires 3 minutes of non-combat time where the character performs the actions to craft his potion. This potion is only usable by those with the aura skill. This restores 4 points of mana to the drinker only one of these potions may be consumed per day for any character.

Healing Potion
The Alchemist is able to create a potion that will heal any wound, stop the bleed out count of a dyeing character or remove a poisoned/necrotic condition from a character. This potion requires 3 products to craft such as elderberries and garlic the crafting also requires 3 minutes of non-combat time where the character performs the actions to craft his potion. If this potion is used on a character to stop the bleeding out then he will be revived in 2 minutes and be on 1 hit per location where he fell to 0.

Oil of Burning
The Alchemist is able to create a potion that has incendiary which will burn just about anything it touches. This potion requires 3 products to craft such as Oil, Pitch and alcohol requires 3 minutes of non-combat time where the character performs the actions to craft his potion. If at any time the character holding this potion takes a “flaming” hit, bad things will happen to them.
The Oil of burning has two methods in which it can be used.
1. This method enables the alchemist to pour the oil over a weapon. The weapon is then able to do the “Flaming” call for the entire combat encounter.
2. The second method the Alchemist can use this potion is as a throwing weapon. The alchemist throws the potion into the group and everyone within 5 paces of where it lands will take a “Flaming knockdown” hit to their legs.

Oil of Cooling
The Alchemist is able to create a potion that will create cooling effects which are capable of freezing just about anything it touches. This potion requires 3 products to craft such as mint, eucalyptus, nitrogen and requires 3 minutes of non-combat time where the character performs the actions to craft his potion. If this potion is used on a normal weapon the structural integrity of weapon will be compromised and the next time it hits something the weapon will shatter and require either an armourer or mending spell to repair.
The Oil of Cooling has two methods in which it can be used.
1. This method enables the alchemist to pour the oil over a weapon. The weapon is then able to do the “Frost” call for the entire combat encounter.
2. The second method the Alchemist can use this potion is as a throwing weapon. The alchemist throws the potion into the group and everyone within 5 paces of where it lands will take a “Frost” hit to their legs.

Potion of Motion
The Alchemist is able to create a potion that will make him immune to any effects that affect his motion, such as Knockdown, Paralysis and Frost he still takes the hit though he only ignores the damage call. The potion requires 3 products to craft such as Cod Liver Oil and Calcium the crafting also requires 3 minutes of non-combat time where the character performs the actions to craft his potion. If this potion is used on the same character more than once per day he will become dependent on it and addicted to it.

Oil of Decay
The Alchemist is able to create a potion that will rot and decay anything it touches it will cause living flesh to rapidly decay and age or metal to rust and crumble. The potion requires 3 products to craft such as Iron Oxide and Calcium the crafting also requires 3 minutes of non-combat time where the character performs the actions to craft his potion. This potion is poured over a weapon and it enables the weapon to call “Necrotic” for the entire combat encounter. If this potion is used on a normal weapon the weapon is considered to have taken a shattering hit and requires either an armourer or mending spell.

Paralysis Potion
The Alchemist is able to create a potion that will paralyse the victim making unable to move any part of their body except to breath. The potion requires 3 products to craft such as poppy seeds. The crafting also requires 3 minutes of non-combat time where the character performs the actions to craft his potion. This potion is poured over a weapon and it enables the weapon to call “Paralysis” for the entire combat encounter.
The paralysis potion may be used to contaminate someone’s food or drink this will have the same effect unless the toxin is purged or cured.

Truth Serum
The Alchemist is able to create a potion will keep his victim conscious and coherent but unable to create fictions when being questioned. The potion requires 3 products to craft such as Sodium Penthanol the crafting also requires 3 minutes of non-combat time where the character performs the actions to craft his potion. This potion is typically injected into the victim. The victim is unable to tell lies for the rest of the encounter and will be groggy and slow to respond.

Performance Enhancers
Sometimes warriors are just not good enough, so let’s make them better and controllable. Performance enhancers are addictive if taken more than once per event. Failure to take a performance enhancer when addicted will prevent a character from using any advanced skills till his addiction has been fed. Addiction can be cured using potions, magic or being a cold turkey for 2 events.

Steroids
The Alchemist is able to create a potion that will enhance someone strength or toughness. The potion requires 3 products to craft such as taurine. The crafting also requires 3 minutes of non-combat time where the character performs the actions to craft his potion.
When crafting this potion the craftsman decides which effect it will have.

1. The potion can be used to make the mind numb to pain effectively disabling the brains pain receptors for a short period of time. This enables the drinker to ignore the first 2 hits for 1 encounter.

2. The other way to use this potion is again to change the brain chemistry making the drinker slightly stronger. If wielding a weapon two handed this enables the drinker to shout ‘crush’ up to 3 times.